Launching Audiology Students into Telehealth: Instructing the Next Generation (LASTING)
This proposal seeks to have a lasting impact on audiological education by providing the technology to launch audiology doctoral students into telehealth medicine by giving the next generation instruction utilizing active learning and technology. The practice of audiology is on the precipice of change. The COVID-19 pandemic has launched new ways of providing services to patients utilizing telehealth services. Modern audiologists will need new training to meet these needs. Simultaneously the COVID-19 pandemic has changed the face of education. By integrating the changing times with technological tools this proposal seeks to advance the way we train future audiologists by the use of the requested funding for audio and visual technology equipment.
Mixed-Reality Simulation for the Teaching of Marriage and Family Therapy Students
This proposal aims to better prepare clinical marriage and family therapy students to see clients by utilizing mixed-reality simulations conducted via Zoom. Student clinicians will conduct and/or attend six hours of therapy sessions with animated avatar clients in four MFT-specific courses. The avatar clients will be voiced by Hollywood trained actors and provide students the opportunity to practice therapy skills with a variety of clients. Students will be evaluated on the mixed-reality simulations effectiveness in improving clinical competencies (e.g. ethical decision making, diagnostic interviews, theory implementation, and intervention implementation). Data of the mixed-reality simulations will be gathered via student self-report using the Counselor Activity Self-Efficacy Scale pre- and post- simulation; as well as professors or clinical supervisors will assess student learning pre- and post- simulation using the Condensed MFT Core Competencies checklist. Findings will be disseminated to the local UNL community as well as with the Marriage and Family Therapy field at large through publications and conference presentations.
Simulations for Teaching Agentic Reading
Nicholas E Husbye
Simulations have proven useful in other professional education programs but their use in teacher education programs has been limited. This project, Simulations for Teaching Agentic Reading, seeks to develop a novel Skill for Amazon Alexa smart speakers approximating elementary students’ reading of text, providing opportunities for pre-service teachers to engage in computational thinking to assess the miscue and respond with coaching that supports the student in reading for themselves, by themselves. In addition, the project seeks to understand the impact of the simulation on pre-service teacher learning when it is embedded in a university-based literacy education course as well as the user experience through a focus group. The project seeks to extend what is known about designing simulations for teacher education utilizing a smart speaker system, the use of audio simulations to support skill development in pre-service teachers, and the promises and pitfalls of computational thinking in teacher education.
The HoloLens 2 & the Universal Design for learning
The educational system has been challenged during the COVID19 pandemic, and digital technology has been identified as an important way to help teachers and students reduce the virus exposure. Most school districts, teachers, parents, and students have been innovating by using video calls, digital resources to support education while no physical contact was allowed. However, there are students, teachers, and other populations who were left out while innovating in such a remarkable way by educators. And the same characters who are left out in digital education, where also the ones who were left out in the past within archaic methodologies. However, new methodologies, and technologies were set to reduce the educational gap among those students that are not assisted, or the actual educational system does not fit their necessities. One educational framework that supports an educational system more inclusive is, the Universal Design for Learning (UDL), UDL is an educational framework based on research in the educational sciences, including cognitive neuroscience, that guides the development of flexible learning environments that can accommodate individual learning differences. This approach is a way of thinking about teaching and learning that helps give all students an equal opportunity to succeed. It offers flexibility in the ways students access material, engage with it and show what they know. But the Covid19 pandemic, and the lack of technologies that give all students equality of education, many students are, again, left out from the educational system. here is a digital innovation that needs to be discussed and included in education that can support all students, and create a more inclusive, and safe school environment. And there is a new technology emerging from Microsoft, and this is the Hololens2 that can be a good resource in the future classrooms to support all the students, and UDL can be implemented. The HoloLens2 is an unattached holographic computer that facilitates two-way communication with different people via video, voice, and mixed realities combinations. The technology has been popular in different medical and educational settings, involving surgical planning, and anatomical teaching.